![]() Unlike the clones of Id Software’s previous classic Doom, the developer had outdone itself by creating a fully 3D engine, meaning that the limitations of its predecessor (fake 3D levels that didn’t allow true verticality, sprite-based enemies, unsophisticated lighting) were swept away in a hail of revolutionary graphics and nine-inch nails. ![]() Quake was released in 1996 and quickly became renowned as a game-changer for the industry.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |